Chamber places a trap that scans for enemies and creates a lingering field that appears once when an enemy is in sight.
Chamber activates a heavy pistol that has low recoil. The pistol can have a maximum of 8 bullets.
Chamber can place two teleport anchors and while he is in range of one of the anchors, Chamber can teleport to another anchor.
Chamber summons a powerful, sniper rifle that kills an enemy with a direct hit to the upper body and creating a a field that slows other enemies in a small range.